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- Geomagic design x 2016 manual pdf free download

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Geomagic design x 2016 manual pdf free download. Getting Started Design X 













































   

 

- Geomagic Design X User Guide - PDF Drive



 

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Vlsi Projects. Clash Reference. Autodesk Revit Black Book. CCNA study guide. The Fundamentals of Piping Design. Revit for Architecture: No Experience Required. Building Information Modeling For Dummies. Occasionally patches need to be edited and reshaped in order to build a better surface body. Edit the form of a single edge of a patch with the Deform option. Figure 77 5. Press the OK checkmark to accept the Auto Surface. The Auto Surface can be edited after completion to go correct any failed patches.

Use the Accuracy Analyzer to verify the resulting body. The Accuracy Analyzer is located in an unpinned dock on the right side. Open the Accuracy Analyzer dock. Change the tolerance on the color bar to 0.

The default tolerance is set to 0. Hover the mouse over various areas of the mesh to see the deviations. An automatic segmentation of the scan data into regions is one of the first steps in the modeling processes for most standard workflows. Open training file 04 — Regions. To make smoothly connected areas in a single region, move the slider to the left.

To make strictly separated regions, move the slider to the right. Figure 81 Figure 82 Editing Regions 1. Paint across the regions shown below to select many regions with one click. Select the Merge to combine the painted regions. Figure 83 4. The Merge tool can combine regions that are not physicallly touching.

Select the region shown in Figure Figure 87 Use the Insert command to manually create a region. Open training file 05a — Align Figure 90 2. Create a alignment using three planar regions.

Choose the large Plane Region on the bottom of the part. Choose the pink long thin Plane Region pointed at in Figure Select the Plane Region shown in Figure Figure 96 2. Create a Ref. Figure 98 Figure 99 4. Create a symmetry plane going down the center of the part in the other direction.

Create a alignment using the generated reference planes and a region plane. Choose Plane1 to set the Y Direction normal to the plane. Select Plane3. Open training file 05b — Align XYZ. Figure 2. Figure Interactive Alignment 1. Create an XYZ alignment using the generated reference planes and a region plane. Select the Vector1 and Region Plane representing the top of the middle hub.

The blue circle can be twisted to manually clock the part to any location. Figure 3. The Best Fit Alignment will automatically start and have all of the options populated. Press the OK key to accept. This will make a much better registration between the files.

Any model can be created regardless of the scan quality. Creating sketch entities, constraining entities, and dimensioning are all introduced in this lesson. Create a New File by selecting the icon on the top-most toolbar. Constraints 5. Double-click on the top-left Point of the Rectangle. The Constraint and information for that single point is now shown. Figure 6. Show and add Common Constraints of multiple sketch entities. Apply a Perpendicular Constraint to the lower left corner of the Rectangle.

Figure 8. Figure Dimensioning LMB Click in space to set the linear dimension. LMB Click in space to set the angular dimension. Figure Figure Edit the Dimensions by double-clicking on each value. Click the Exit button to finish the sketch. Import training file 07 — Basic Concept. Figure Figure 2. Change the Moving option to X-Y-Z. Click OK to accept the alignment based around the central hole. Figure Create Main Body 1. All sketches will still be created on the Base Plane, regardless of the height of the Offset Distance.

Use the Model Tree to Hide the Mesh. A line will be best fit to the entire segment. An arc will be best fit to the entire segment. This will create and accept the arc while still staying inside the command. Use the Centerpoint Arc to create the lower, segmented arc.

Open the Accuracy Analyzer on the right side toolbar to display all points of an open loop. Using commands from the Tools group allows for quick ways to close open sketch loops. Left click on one line segment surrounding one corner. The Trim will be directed based which side of the segment is selected. Figure Figure 8.

Figure 9. Figure Figure Double click on a dimension to edit the value. Verify there are no openings in the sketch loop, then press the Exit button in the top toolbar. Figure Turn on Deviation for Body inside of the Accuracy Analyzer dock. This face shows the solid body is both too small in areas and too large. To fix the inaccuracies of the model, Edit the base sketch. This will align the sketch back normal to the screen. Select the lower sketch arc and press Delete. Click the Exit button to exit and accept.

This surface is not directly editable since it is not based off of a sketch. If changing the Mesh Fit parameters does not create the desired surface, the mesh itself can be optimized and editing to make a better fitting surface. Turn back on the Solid Body visibility. Notice the OK check is not available until the next stage is completed.

This is the portion that will be kept. Turn the Deviation for Body back on in the Accuracy Analyzer dock to see the new resulting body. This will speed up processing time for all proceeding steps instead of making the software rerun the analyzer. Extrude Cut 1. Turn on and off visbility of entities until only the Mesh and Regions are visible.

Right Click on the Plane region shown below. This will show if there is any draft from the base plane. The Mesh Sketch Setup can compensate for the draft when projecting the poly-lines back to the base plane. Figure Sketch the inner cutout using the Line and 3 Point Arc tools. An array of common sketch tools will immediately appear.

Select the 3 Point Arc icon. Click on both end points and then the height of the pink polyline radius. Figure Figure Figure Edit and adjust the sketch for a better overall model.

Select Vertical from the Constraints box. Select Parallel from the Common Constraint options. Hold Shift and select one of the vertical lines. Select Tangent from the Common Constraint options.

Repeat the process on the other line to create tangency with the arc. Use the Flip Direction arrow next to the Draft input. Figure 7. Figure Revolve Cut 1. Geometry group. Click the OK to accept and begin sketching. Right-Click on the Vector and select Convert Entities.

Set constraints and dimensions then Right-Click in space and Exit the sketch. Figure Create Fillets 1. Repeat the process on the fillet around the outside of the mesh. Add all edges belonging to the same size fillet. Right-Click the solid edge of the other cut out in Figure , and choose the Fillet icon. This will be used to figure out the varying radius. Adjust the end points to match the pink polyline. Click again to place a new point in the approximate middle of the line. Insert any additional fillets to the model.

Click the Deselect Current Planel next to Action in the top roll up to clear the previous selection and make choose a new panel to edit. Select a panel that needs to be shuffled and repeat steps 2 and 3 until all panels have equal patch sides. If not, click the vertex to redefine and Accept. Roll the mouse up and away to increase magnification; roll the mouse down to decrease magnification.

Most buttons will rotate the part. These shortcut keys will allow quicker access to certain functions quickly without selecting the function from the Tool Bar. Points Visibility Ref.

Vectors Visibility Ref. Hold down the Ctrl button and click-drag the Right plane to the neck of the bottle by mm. Figure Figure Splitting the Mesh 1.

Click the Next Stage button. Select the region to remain and click the OK button. Click the OK button. The mesh will be identically mirrored across the Front base plane. This command creates a constant thickness along the walls of the model. Click the OK button and the mesh will now have a thickness of 2mm. The mesh of the bottle is now complete and thickened and ready for the modeling process.

In this training the Ref. Planes entity in the Model Tree. Figure Change Mesh Color 1. Change the color to the green material. The color of the mesh material for the model will change to green. It does not change the color information of the mesh file. Global Remesh 1. All poly-faces will be remeshed to have the same edge length, resulting in a more uniform mesh. Enable the Edge option under the Mesh section in the Display tab, or press the F8 key on the keyboard.

Figure Decimate 1. Apply the command again by clicking the OK button, then click the Cancel button. Figure Figure Optimize Mesh 1. The mesh will now be optimized.

Areas of high curvature will become sharper than the original shape. Apply this command again with the same options to emphasis sharper areas even more. Smooth 1. The mesh will be smoother globally. The feature will be removed. Figure Fill Holes 1. Figure Figure Add Bridge 1. Click the Add Bridge button in the Editing Tools. Figure Figure Edit Boundaries 1. This command enhances boundary shapes on a mesh. The boundary will be changed to a circle. Change the Method to Smooth and select the outer boundary of the mesh.

Set the Select N-Depth Boundary to 3. The boundary will be smoothed by 3 poly-faces from the original boundary. Click the Cancel to exit. Figure Figure Healing Wizard The wizard will remove unwanted and irregular poly-faces using an automated wizard process. Remove Dangling Poly-Faces 1. The dangling poly faces on the mesh will be removed. Reverse model a casting and iterate the model to the desired result by modifying the parametric features.

Import training file A1-Iterative Model. For example, all Planes will be blue. Use the Extrusion Wizard to quickly create a base body. The automatically selected regions were not appropriate for the desired outcome.

Plane Front plane. Select the Next Stage arrow to view and edit the generated sketch and extrusion. It should appear as a rectangle. Inspect the quality of the surface by checking different Surface Analyzing Modes. The majority of the surface is green so within our desired tolerance. This will show the curvature of the freeform surface. The top, freeform surface is not editable in CAD.

The surface is not easily reusable because its flow cannot be controlled by the user. Do not delete or undo the previous body. It can still be utilized in the next method. Create a Mesh Sketch on each of the side faces of the solid body. Set the left and right edges of the base by converting the extracted base.

These lines have a Converted Constraint. Change the lines to Construction Lines. Finish the sketch with the Line and Corner Trim tools.

Add Dimensions using the Smart Dimensions command. Repeat the same process for the opposite face. The other two sides needs to be created using Mesh Sketches and the previous sketches. Use a Spline tool and only two points to connect the open entities. This will allow the spline to bend and better fit the polylines. Repeat this process on the other side. Choosing the profiles from right bottom to left bottom, or left top to right top, will create a surface normal pointed in the desired direction.

Check the changes in the different deviations between the Extracted geometry and the geometry created with sketches and dimensions. Find the position and orientation of the rib feature. The created vector will not be used. Sketch the profile of the rib as shown in Figure Use Convert Entities to bring in the lower line of the rib sketch profile. Trim the profile to close the sketch loop. Smart Dimension the sketch to define the rib, then Exit the sketch. Dimensions on the corner points, rather than the arc centers, will allow for easier radii changes.

Drag the arrow until it snaps to the upper boundary of the planar side region. Apply a Fillet to the smaller edge of the rib, the same was as in Step 9. Turn on the Deviation for Body to see how the solid model matches the scan.

Make adjustments as needed. Click, hold, and drag the Tangent Arrow around to create a smoother tangent transition. Generate an editable axis for one of the cone features by creating a Mesh Sketch. Accurate to the scan geometry would be generated, but it would not be easily editable.

Quickly generate the cone body with the Revolution Wizard. The second stage allows for slight editing of the revolution and base sketch. After accepting the wizard, investigate the revolved shape by looking from the Front Viewpoint. A gap between the cone and the rib is revealed. Figure Figure The previous cone was perpendicular to the ref. Create the axis of the second cone by again using a Mesh Sketch.

They polylines will look like Figure Four points are needed to create the parabola. It should be near the apex. Use Figure to help place the other points of the parabola. Dimensions and constraints will edit and move the entity. This line will be used to set angles and begin other dimensioning. The Revolution Wizard can show how the cone should be made, but it will be difficult to edit. Create a new Mesh Sketch on the new Plane 2. Edits to this axis will change the axis of this cone.

Right-Click on Sketch12 Mesh and select Edit. Figure - Example of dimensioning If needed, adjust any sketch or center lines of the first cone axis or parabola to fit better deviations. Investigate the final pin feature. Create a Mesh Sketch on the Front Plane. Draw the Center Line of the slot. Select the Ref. Create a Mesh Sketch on this new Plane 3 and begin sketching. Create the sketching plane for the top shape of the pin by generating a new Ref. Create a Sketch on the new Plane 4.

Repeat Step 7 to the other profile from Sketch Repeat Step 10 to the slot shaped opening of the pin. Turn on the Deviation for Body to see where all the Fillets are needed. This found value can be adjusted to the nearest round number. Create a new Fillet for the fillet where the casting body meets the freeform face. Check all needed edges are selected. Create one more Fillet around the edges of the pin.

The Face Fillet would keep a constant width even with changes to the face angles. Check the different Deviations of the finished solid model. Use automated curve layout tools for sketching curves on meshes including lofted slicing plans and extraction of sharp edges. Create a sketch profile based on section polylines with the Auto Sketch feature. Use modeling wizards to extract geometric features from a polygonal mesh model.

Extract design parameters and elements from 3D scan data in the modeling and extracting design intent phases. Simplify the modeling of complex, revolved designs.

Use the Auto Surfacing feature to fit surface patches onto a mesh and create a surface body with the click of a button. Simplify the hybrid modeling process with the Selective Surfacing feature. Import 3D scan data files in standard mesh formats and various scan data formats from multiple scanner types and manufacturers.

Use automated batch process macros for scan processing by node-based definition. Expertly handle, process, and refine massive mesh and point cloud data alignment and construction. Extract a reference plane, vector, coordinate system, polyline, or point with multiple combinations of input. Geomagic Design X delivers new, enhanced features to streamline reverse engineering workflows, improve part design and quality, and increase productivity, enabling you to:. Geomagic Design X is available as a standalone license or as part of a license package:.

 


- Geomagic design x 2016 manual pdf free download



 

Information within this document is subject to change without notice. No part of this documentation may be reproduced in any form or by any means including photocopying, recording or microfilming or by any information storage and retrieval system including a web site, without written permission of 3D Systems.

No liability is assumed by 3D Systems with respect to the use of the information contain herein. While every precaution has been s in the preparation of this documentation, 3D Systems assumes no responsibility for errors or omissions that may appear in this document.

References in geomagic design x 2016 manual pdf free download document do not constitute an endorsement of any products or services. All other company and product names referenced herein are trademarks or registered trademarks of their respective owners. The company also provides CAD modeling, reverse engineering and inspection software tools and consumer 3D printers, apps and services. Its expertly integrated solutions replace downllad complement traditional methods and reduce the time and cost of designing and manufacturing new products.

Email Addresses: Technical Support geomagic. Intended Audience This guide is targeted to users of Geomagic Solutions products who require an /30111.txt understanding of the Geomagic Design Geommagic software. This symbol is used to identify additional information within the context of an activity step. From the Desktop, double-click the Geomagic Design X icon to start the application. The application will start as shown in Figure 1.

Click the Open button or select Open from the menu tab. Choose 01 — Mouse Control. XRL extension. Geomagic design x 2016 manual pdf free download file is loaded and displayed in the Model View, see Figure 2. Other file types need to be Imported. Figure 2 End of Activity. Ribbon All commands used to create models are stored in geomagic design x 2016 manual pdf free download tabs at the top of the interface. Each tab has a different category продолжить commands that are classified into groups.

The Model Tab is the default tab, but all tabs can be selected with the left-mouse button. Each Desin is broken down into Groups, and the Commands are located within each Group. The three tabs нажмите для деталей the majority of training tools will 20166 found are the Model, Sketch, and Polygons tab. Model — Create and edit solid and surface bodies.

The standard CAD creating tools will be located here. Groups Each Group within a tab will hold a set of commands that work similarly or have similar objectives. Commands Each Command will have its own properties and dialogs. Commands that are similar will have a drop down menu to toggle between the options and save space on the toolbar. Commands are categorized and stored here. Geometry Type Display Mode - Change the region display to geomagic design x 2016 manual pdf free download all region downliad as individual colors.

Hidden Line — Display the body as edges with the edges in the background displayed as dashed lines. Accuracy Analyzer Deviation for Body — Compare the solid or surface body with the used scan data. Views Viewpoint - fly out 216 display the standard views of the Model View. Selection Tools Toggle between the different selection shape options. Line - Select entities on a user drawn line on the screen. Visible Only - Select only visible objects in the current view.

Deselect to select through the object. In the upper right corner of the screen, an arrow can be open or closed to display all the functions available with the mouse. This display is dynamic and will only show what is available at the moment. Figure 7 displays the Default mouse options. Rotate, Pan, and Zoom 1. Rotate the view by first placing the cursor in the Model View; press and hold the right-mouse button RMB.

Pan the part. Move the mouse away or towards to pan from top to bottom. Change the magnification of the object in the Model View by using the Zoom command.

To zoom out, roll the scroll- wheel down. This can be changed in Preferences. Using Selection Tools 1. Select poly-faces of the mesh. As Figure 8 you move the cursor, a rectangle is visible in the area to be selected. The poly-faces in the selection zone dsign highlighted. Deselect portions feee the previously selected poly-faces. Add more poly-faces to the previous selections.

Delete selected areas by pressing the DEL key 5. Blue is the default color of the normal side. Remember to hold Shift or Ctrl to add and removed portions of selected data. Notice that turning off Visible Only causes the current selection tool to affect all areas geomagic design x 2016 manual pdf free download the selection boundary, not just those visible on screen, see Figure 12 geomagic design x 2016 manual pdf free download Figure As you click, a boundary line will appear from click to click.

Choose the Extend to Similar Selection Tool to select adjacent triangles that meet have a similar curvature. Press Esc to remove the selection.

Important Design X options are contained within these docks. Docks can be positioned anywhere on the screen. They can also geomagic design x 2016 manual pdf free download pinned, hidden, and closed completely. Objective Explore the different available docks. Training File 02 — User Interface. Fesign top half is the Feature Tree, and the bottom half is the Model Tree. The Feature Tree can be compared to a history tree since it lists the steps taken to create a model.

The Model Tree lists entities that are still present in the model. The visibility of these objects is controlled here geomagic design x 2016 manual pdf free download well. Click the Open icon on the Quick Access Toolbar. Choose 02 — User Interface. The Feature Tree tracks the parametric history modeling progress. Each step to create an entity is tracked in chronological order, and can be edited.

The commands available from the context menu change depending on the type of object selected. Figure 18 — Feature and Model Tree. Geomagic Design X is a parametric history based modeler, meaning steps can be edited.

Certain points in the modeling history can be accessed, and the steps in the Sccm update adk 11 Tree can be reordered. The Model Tree lists all entities existing in the model. Practice controlling the visibility in the part. Planes to view all Planes in the Model.

Display The Display dock is defaulted as a tab next to the Tree. Display contains display options for the scan data and the bodies. It also contains additional ways to view and display data in the Model View. Click on 20166 Display Tab next to Tree. Figure The General group has options for geomagic design x 2016 manual pdf free download the way the overall data is displayed, including Transparency, Lighting, and View settings.

The Region group gives the option to view the geometry of the selected or all regions. The Body group lists the ways to view a surface or solid body and it allows for control of the resolution of the bodies.

Figure 26 Dssign Help The Help Tab contains a list of contents and commands to find additional information about each topic. The Index tab is searchable. The content of each help will explain what the tool is, the benefits of using it, how to use the tool, and then all of the options of the tool in detail.

Figure 29 shows an example of the layout for the Help tab. The views can be accessed later to remember set, non-standard, views of the part. Create a Viewpoint of the model. Use the Reassign Viewpoint command to change the Viewpoint1. Objective Explore the different deviation displays for checking accuracy of a model. Also, explore the different information that can be displayed in the Properties dock.

   

 

Geomagic design x 2016 manual pdf free download. Geomagic design x 2016 user guide



    Figure Align To Coordinate System 1. Design X designates if a body is a Solid or Surface body. A clean mesh can be exported to be 3D Printed, or a CAD body can created and sent for other forms of manufacturing. The Region group geomagic design x 2016 manual pdf free download the option to view the geometry of the selected or all regions. Sketch the profile of the rib as shown in Figure Use automated curve layout tools for sketching curves on meshes including lofted slicing plans and extraction of sharp edges. The commands available from the context menu change depending on the type of object selected.


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